Searched refs:n_elements_per_mat4x3 (Results 1 – 1 of 1) sorted by relevance
2037 static const GLuint n_elements_per_mat4x3 = 12; in getVertexArrayConfiguration() local2157 static const GLint n_elements[] = { n_elements_per_mat4x3, n_elements_per_mat4 }; in getVertexArrayConfiguration()