/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.hpp | 91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer, 96 bool verifyColorData(const _texture_size& texture_size, glw::GLuint n_layer); 97 bool verifyDepth16Data(const _texture_size& texture_size, glw::GLuint n_layer); 98 bool verifyDepth24Data(const _texture_size& texture_size, glw::GLuint n_layer); 99 bool verifyDepth32FData(const _texture_size& texture_size, glw::GLuint n_layer);
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D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment() argument 291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment() 1031 glw::GLuint n_layer) in verifyColorData() argument 1047 glw::GLuint expected[4] = { n_layer, 0, 0, 1 }; in verifyColorData() 1072 glw::GLuint n_layer) in verifyDepth16Data() argument 1075 glw::GLushort expected_value = (glw::GLushort)n_layer; in verifyDepth16Data() 1116 glw::GLuint n_layer) in verifyDepth24Data() argument 1119 glw::GLuint expected_value = n_layer << 8; in verifyDepth24Data() 1156 glw::GLuint n_layer) in verifyDepth32FData() argument 1159 glw::GLfloat expected_value = (glw::GLfloat)n_layer / 256.0f; in verifyDepth32FData()
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 228 for (glw::GLuint n_layer = 0; n_layer < m_cube_map_array_data[test_index].getDepth(); ++n_layer) in iterate() local 232 n_layer); in iterate()
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 161 void TextureCubeMapArrayGenerateMipMapFilterable::generateTestData(int n_layer, unsigned char* data… in generateTestData() argument 176 *result_ptr = m_layer_face_data[n_layer][n_color][n_component]; in generateTestData()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 441 unsigned int n_layer = 0; in iterate() local 464 for (n_layer = 0; n_layer < m_tests[n_current_test].n_layers; ++n_layer) in iterate() 467 m_layered_rendering_expected_layer_data + TEXTURE_N_COMPONENTS * n_layer; in iterate() 478 texture_target = (n_layer == 0) ? in iterate() 480 (n_layer == 1) ? in iterate() 482 (n_layer == 2) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Y : in iterate() 483 (n_layer == 3) ? GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : in iterate() 484 (n_layer == 4) ? GL_TEXTURE_CUBE_MAP_POSITIVE_Z : in iterate() 526 n_layer); in iterate()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 373 for (int n_layer = 0; n_layer < m_n_layers && !test_failed; ++n_layer) in iterate() local 375 …ramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); in iterate() 402 << n_layer << " is set to [" << m_layer_data[nPx * m_n_texture_components + 0] in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 168 unsigned int n_layer = 0; in iterate() local 311 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate() 316 (n_layer == 0) ? in iterate() 318 (n_layer == 1) ? ref_buffer_slice2 : (n_layer == 2) ? ref_buffer_slice3 : ref_buffer_slice4; in iterate() 320 …ramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer); in iterate() 343 m_testCtx.getLog() << tcu::TestLog::Message << "(layer=" << n_layer << " x=" << x << " y=" << y in iterate() 434 int n_layer = 0; in iterate() local 708 for (n_layer = 0; n_layer < TEXTURE_DEPTH; ++n_layer) in iterate() 710 ….framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_layer); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 4754 tcu::Vec4 TextureViewTestViewSampling::getReferenceColor(unsigned int n_layer, unsigned int n_face, in getReferenceColor() argument 4771 unsigned int temp = n_layer * 6 /* layer-faces per layer */ + n_face; in getReferenceColor() 4773 n_layer = temp; in getReferenceColor() 4779 n_face = n_layer % 6; /* faces per cube-map layer */ in getReferenceColor() 4780 n_layer = n_layer / 6; /* faces per cube-map layer */ in getReferenceColor() 4784 DE_ASSERT(n_layer < m_reference_color_storage->n_layers); in getReferenceColor() 4792 n_layer * (m_reference_color_storage->n_faces * m_reference_color_storage->n_mipmaps * in getReferenceColor() 5549 for (unsigned int n_layer = 0; n_layer < m_iteration_parent_texture_depth; ++n_layer) in initParentTextureContents() local 5553 (m_iteration_parent_texture_n_levels - n_layer) : in initParentTextureContents() 5591 n_mipmap, n_layer); in initParentTextureContents() [all …]
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D | gl4cTextureViewTests.hpp | 577 tcu::Vec4 getReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap, 585 …void setReferenceColor(unsigned int n_layer, unsigned int n_face, unsigned int n_mipmap, unsigned …
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