Searched refs:n_min_patch_vertices (Results 1 – 1 of 1) sorted by relevance
988 glw::GLint n_min_patch_vertices = getPatchVerticesForPrimitiveMode(primitive_mode); in getTessellationLevelSetForPrimitiveMode() local993 if ((n_half_max_patch_vertices_mul_min % n_min_patch_vertices) != 0) in getTessellationLevelSetForPrimitiveMode()997 (n_min_patch_vertices - (gl_max_tess_gen_level_value / 2) % n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()1000 if ((n_max_patch_vertices_mul_min % n_min_patch_vertices) != 0) in getTessellationLevelSetForPrimitiveMode()1003 n_max_patch_vertices_mul_min -= (gl_max_tess_gen_level_value % n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()1016 item_1.inner[0] = float(n_min_patch_vertices); in getTessellationLevelSetForPrimitiveMode()1017 item_1.inner[1] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()1018 item_1.outer[0] = float(n_min_patch_vertices + 3); in getTessellationLevelSetForPrimitiveMode()1019 item_1.outer[1] = float(n_min_patch_vertices + 2); in getTessellationLevelSetForPrimitiveMode()1020 item_1.outer[2] = float(n_min_patch_vertices + 1); in getTessellationLevelSetForPrimitiveMode()[all …]