Searched refs:n_shader_id (Results 1 – 2 of 2) sorted by relevance
464 for (unsigned int n_shader_id = 0; n_shader_id < n_shader_ids; ++n_shader_id) in iterate() local468 gl.compileShader(shader_ids[n_shader_id]); in iterate()471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
163 for (unsigned int n_shader_id = 0; n_shader_id < n_shader_ids; ++n_shader_id) in initTest() local165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()