/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 376 static const size_t n_shaders = sizeof(shaders) / sizeof(shaders[0]); in iterate() local 384 glw::GLuint po_ids[n_shaders] = { 0 }; in iterate() 385 glw::GLuint tex_ids[n_shaders] = { 0 }; in iterate() 386 glw::GLuint fbo_ids[n_shaders] = { 0 }; in iterate() 410 gl.genFramebuffers(n_shaders, fbo_ids); in iterate() 414 gl.genTextures(n_shaders, tex_ids); in iterate() 424 for (size_t i = 0; i < n_shaders; ++i) in iterate() 516 for (size_t i = 0; i < n_shaders; ++i) in iterate() 564 gl.deleteFramebuffers(n_shaders, fbo_ids); in iterate() 565 gl.deleteTextures(n_shaders, tex_ids); in iterate() [all …]
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D | gl3cCommonBugsTests.cpp | 2779 const unsigned int n_shaders = static_cast<unsigned int>(sizeof(shaders) / sizeof(shaders[0])); in runSeparateShaderTestMode() local 2801 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in runSeparateShaderTestMode()
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D | gl4cGPUShaderFP64Tests.cpp | 6396 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initProgramObjects() local 6398 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initProgramObjects()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.cpp | 494 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 496 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initTest() 565 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initRun() local 567 m_utils_ptr->compileShaders(n_shaders, shaders, true); in initRun() 1050 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 1052 m_utils_ptr->compileShaders(n_shaders, shaders, true /* should_succeed */); in initTest() 1791 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 1793 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest() 1917 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local 1919 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestDescriptor()
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D | esextcTessellationShaderTCTE.cpp | 760 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in executeTestRun() local 762 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in executeTestRun() 1438 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 1440 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest() 2428 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestRun() local 2430 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestRun() 2526 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTestRun() 2573 unsigned int attached_shaders[n_shaders] = { 0 }; in initTestRun() 2579 gl.getAttachedShaders(parent_po_id, n_shaders, &n_attached_shaders, attached_shaders); in initTestRun() 3455 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTestDescriptor() local [all …]
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D | esextcTessellationShaderUtils.cpp | 194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool… in compileShaders() argument 196 for (glw::GLint n_shader = 0; n_shader < n_shaders; ++n_shader) in compileShaders() 564 const unsigned int n_shaders = DE_LENGTH_OF_ARRAY(shaders); in init() local 582 compileShaders(n_shaders, shaders, true); in init()
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D | esextcTessellationShaderUtils.hpp | 265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);
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D | esextcTessellationShaderXFB.cpp | 497 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 499 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
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D | esextcTessellationShaderVertexOrdering.cpp | 231 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 233 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
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D | esextcTessellationShaderTriangles.cpp | 234 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]); in initTest() local 236 for (unsigned int n_shader = 0; n_shader < n_shaders; ++n_shader) in initTest()
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