Searched refs:name_to_shader_ (Results 1 – 1 of 1) sorted by relevance
95 if (name_to_shader_.count(shader->GetName()) > 0) in AddShader()99 name_to_shader_[shaders_.back()->GetName()] = shaders_.back().get(); in AddShader()105 auto it = name_to_shader_.find(name); in GetShader()106 return it == name_to_shader_.end() ? nullptr : it->second; in GetShader()261 std::map<std::string, Shader*> name_to_shader_; variable