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Searched refs:nativeBounds (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLOpsRenderPass.cpp39 auto nativeBounds = GrNativeRect::MakeRelativeTo(fOrigin, fRenderTarget->height(), in onBegin() local
41 fGpu->resolveRenderFBOs(glRT, nativeBounds.asSkIRect(), in onBegin()
57 auto nativeBounds = GrNativeRect::MakeRelativeTo(fOrigin, fRenderTarget->height(), in onEnd() local
59 fGpu->resolveRenderFBOs(glRT, nativeBounds.asSkIRect(), in onEnd()
DGrGLGpu.cpp1977 auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, rt->height(), bounds); in beginCommandBuffer() local
1981 GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth, in beginCommandBuffer()
1982 nativeBounds.fHeight, preserveMask)); in beginCommandBuffer()
/external/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp187 auto nativeBounds = GrNativeRect::MakeIRectRelativeTo( in beginRenderPass() local
198 nativeBounds, in beginRenderPass()
203 adjustedBounds = nativeBounds; in beginRenderPass()
295 void GrVkOpsRenderPass::loadResolveIntoMSAA(const SkIRect& nativeBounds) { in loadResolveIntoMSAA() argument
298 nativeBounds); in loadResolveIntoMSAA()
DGrVkOpsRenderPass.h104 void loadResolveIntoMSAA(const SkIRect& nativeBounds);