Searched refs:nativeGLRenderer (Results 1 – 1 of 1) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | renderergl_utils.cpp | 77 const char *nativeGLRenderer = GetString(functions, GL_RENDERER); in getAdrenoNumber() local 78 if (std::sscanf(nativeGLRenderer, "Adreno (TM) %d", &number) < 1 && in getAdrenoNumber() 79 std::sscanf(nativeGLRenderer, "FD%d", &number) < 1) in getAdrenoNumber() 92 const char *nativeGLRenderer = GetString(functions, GL_RENDERER); in getMaliTNumber() local 93 if (std::sscanf(nativeGLRenderer, "Mali-T%d", &number) < 1) in getMaliTNumber() 106 const char *nativeGLRenderer = GetString(functions, GL_RENDERER); in getMaliGNumber() local 107 if (std::sscanf(nativeGLRenderer, "Mali-G%d", &number) < 1) in getMaliGNumber() 169 const char *nativeGLRenderer = GetString(functions, GL_RENDERER); in IsAndroidEmulator() local 170 return angle::BeginsWith(nativeGLRenderer, androidEmulator); in IsAndroidEmulator() 176 const char *nativeGLRenderer = GetString(functions, GL_RENDERER); in IsPowerVrRogue() local [all …]
|