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Searched refs:native_paint (Results 1 – 2 of 2) sorted by relevance

/external/skia/modules/androidkit/src/
DPaint.cpp19 static void Paint_Release(JNIEnv* env, jobject, jlong native_paint) { in Paint_Release() argument
20 delete reinterpret_cast<SkPaint*>(native_paint); in Paint_Release()
23 static void Paint_SetColor(JNIEnv* env, jobject, jlong native_paint, in Paint_SetColor() argument
25 if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) { in Paint_SetColor()
30 static void Paint_SetStroke(JNIEnv* env, jobject, jlong native_paint, jboolean stroke) { in Paint_SetStroke() argument
31 if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) { in Paint_SetStroke()
36 static void Paint_SetStrokeWidth(JNIEnv* env, jobject, jlong native_paint, jfloat width) { in Paint_SetStrokeWidth() argument
37 if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) { in Paint_SetStrokeWidth()
42 static void Paint_SetShader(JNIEnv* env, jobject, jlong native_paint, jlong native_shader) { in Paint_SetShader() argument
43 if (auto* paint = reinterpret_cast<SkPaint*>(native_paint)) { in Paint_SetShader()
DCanvas.cpp56 jlong native_paint) { in Canvas_DrawRect() argument
58 auto* paint = reinterpret_cast<SkPaint* >(native_paint); in Canvas_DrawRect()