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Searched refs:nativegl (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp198 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setImage()
238 nativegl::TexImageFormat texImageFormat = in setImageHelper()
239 nativegl::GetTexImageFormat(functions, features, internalFormat, format, type); in setImageHelper()
249 if (nativegl::UseTexImage2D(getType())) in setImageHelper()
253 context, functions->texImage2D(nativegl::GetTextureBindingTarget(target), in setImageHelper()
260 ASSERT(nativegl::UseTexImage3D(getType())); in setImageHelper()
285 functions->texImage2D(nativegl::GetTextureBindingTarget(target), 0, in setImageHelper()
324 nativegl::TexSubImageFormat texSubImageFormat = in setSubImage()
325 nativegl::GetTexSubImageFormat(functions, features, format, type); in setSubImage()
348 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setSubImage()
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DRenderbufferGL.cpp53 nativegl::RenderbufferFormat renderbufferFormat = in setStorage()
54 nativegl::GetRenderbufferFormat(functions, features, internalformat); in setStorage()
77 nativegl::RenderbufferFormat renderbufferFormat = in setStorageMultisample()
78 nativegl::GetRenderbufferFormat(functions, features, internalformat); in setStorageMultisample()
DBlitGL.cpp318 nativegl::CopyTexImageImageFormat copyTexImageFormat = in copySubImageToLUMAWorkaroundTexture()
319 nativegl::GetCopyTexImageImageFormat(mFunctions, mFeatures, readFormat, readType); in copySubImageToLUMAWorkaroundTexture()
375 if (nativegl::UseTexImage3D(textureType)) in copySubImageToLUMAWorkaroundTexture()
384 ASSERT(nativegl::UseTexImage2D(textureType)); in copySubImageToLUMAWorkaroundTexture()
486 nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat( in blitColorBufferWithShader()
721 nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( in copySubTextureCPUReadback()
810 nativegl::TexSubImageFormat texSubImageFormat = in copySubTextureCPUReadback()
811 nativegl::GetTexSubImageFormat(mFunctions, mFeatures, destFormat, destType); in copySubTextureCPUReadback()
875 if (nativegl::UseTexImage2D(source->getType())) in clearRenderableTexture()
899 ASSERT(nativegl::UseTexImage3D(source->getType())); in clearRenderableTexture()
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DQueryGL.cpp333 return nativegl::SupportsFenceSync(functions) || nativegl::SupportsOcclusionQueries(functions); in IsSupported()
343 if (nativegl::SupportsFenceSync(mFunctions)) in end()
347 else if (nativegl::SupportsOcclusionQueries(mFunctions)) in end()
Drenderergl_utils.cpp266 const nativegl::SupportRequirement &requirements) in MeetsRequirements()
331 nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( in CheckSizedInternalFormatTextureRenderability()
383 nativegl::RenderbufferFormat renderbufferFormat = in CheckInternalFormatRenderbufferRenderability()
384 nativegl::GetRenderbufferFormat(functions, features, formatInfo.internalFormat); in CheckInternalFormatRenderbufferRenderability()
436 const nativegl::InternalFormat &formatInfo = in GenerateTextureFormatCaps()
437 nativegl::GetInternalFormatInfo(internalFormat, functions->standard); in GenerateTextureFormatCaps()
1195 if (nativegl::SupportsCompute(functions)) in GenerateCaps()
1331 if (!nativegl::SupportsVertexArrayObjects(functions) || in GenerateCaps()
1359 extensions->glSyncARB = nativegl::SupportsFenceSync(functions); in GenerateCaps()
1388 extensions->occlusionQueryBoolean = nativegl::SupportsOcclusionQueries(functions); in GenerateCaps()
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Dformatutilsgl.h29 namespace nativegl
Drenderergl_utils.h114 namespace nativegl
DBlitGL.h211 nativegl::TexImageFormat mSRGBMipmapGenerationFormat;
DStateManagerGL.cpp202 !nativegl::CanUseDefaultVertexArrayObject(mFunctions))
204 ASSERT(nativegl::SupportsVertexArrayObjects(mFunctions));
489 gl::TextureType nativeType = nativegl::GetNativeTextureType(type); in bindTexture()
493 mFunctions->bindTexture(nativegl::GetTextureBindingTarget(type), texture); in bindTexture()
502 mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture); in invalidateTexture()
2534 if (!nativegl::SupportsCompute(mFunctions)) in validateState()
2546 GLenum bindingTypeGL = nativegl::GetBufferBindingQuery(bindingType); in validateState()
2549 nativegl::GetBufferBindingString(bindingType).c_str()); in validateState()
DFramebufferGL.cpp672 nativegl::ReadPixelsFormat readPixelsFormat = in readPixels()
673 nativegl::GetReadPixelsFormat(functions, features, attachmentReadFormat, format, type); in readPixels()
Dformatutilsgl.cpp22 namespace nativegl namespace