Searched refs:nativegl (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 198 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setImage() 238 nativegl::TexImageFormat texImageFormat = in setImageHelper() 239 nativegl::GetTexImageFormat(functions, features, internalFormat, format, type); in setImageHelper() 249 if (nativegl::UseTexImage2D(getType())) in setImageHelper() 253 context, functions->texImage2D(nativegl::GetTextureBindingTarget(target), in setImageHelper() 260 ASSERT(nativegl::UseTexImage3D(getType())); in setImageHelper() 285 functions->texImage2D(nativegl::GetTextureBindingTarget(target), 0, in setImageHelper() 324 nativegl::TexSubImageFormat texSubImageFormat = in setSubImage() 325 nativegl::GetTexSubImageFormat(functions, features, format, type); in setSubImage() 348 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setSubImage() [all …]
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D | RenderbufferGL.cpp | 53 nativegl::RenderbufferFormat renderbufferFormat = in setStorage() 54 nativegl::GetRenderbufferFormat(functions, features, internalformat); in setStorage() 77 nativegl::RenderbufferFormat renderbufferFormat = in setStorageMultisample() 78 nativegl::GetRenderbufferFormat(functions, features, internalformat); in setStorageMultisample()
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D | BlitGL.cpp | 318 nativegl::CopyTexImageImageFormat copyTexImageFormat = in copySubImageToLUMAWorkaroundTexture() 319 nativegl::GetCopyTexImageImageFormat(mFunctions, mFeatures, readFormat, readType); in copySubImageToLUMAWorkaroundTexture() 375 if (nativegl::UseTexImage3D(textureType)) in copySubImageToLUMAWorkaroundTexture() 384 ASSERT(nativegl::UseTexImage2D(textureType)); in copySubImageToLUMAWorkaroundTexture() 486 nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat( in blitColorBufferWithShader() 721 nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( in copySubTextureCPUReadback() 810 nativegl::TexSubImageFormat texSubImageFormat = in copySubTextureCPUReadback() 811 nativegl::GetTexSubImageFormat(mFunctions, mFeatures, destFormat, destType); in copySubTextureCPUReadback() 875 if (nativegl::UseTexImage2D(source->getType())) in clearRenderableTexture() 899 ASSERT(nativegl::UseTexImage3D(source->getType())); in clearRenderableTexture() [all …]
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D | QueryGL.cpp | 333 return nativegl::SupportsFenceSync(functions) || nativegl::SupportsOcclusionQueries(functions); in IsSupported() 343 if (nativegl::SupportsFenceSync(mFunctions)) in end() 347 else if (nativegl::SupportsOcclusionQueries(mFunctions)) in end()
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D | renderergl_utils.cpp | 266 const nativegl::SupportRequirement &requirements) in MeetsRequirements() 331 nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( in CheckSizedInternalFormatTextureRenderability() 383 nativegl::RenderbufferFormat renderbufferFormat = in CheckInternalFormatRenderbufferRenderability() 384 nativegl::GetRenderbufferFormat(functions, features, formatInfo.internalFormat); in CheckInternalFormatRenderbufferRenderability() 436 const nativegl::InternalFormat &formatInfo = in GenerateTextureFormatCaps() 437 nativegl::GetInternalFormatInfo(internalFormat, functions->standard); in GenerateTextureFormatCaps() 1195 if (nativegl::SupportsCompute(functions)) in GenerateCaps() 1331 if (!nativegl::SupportsVertexArrayObjects(functions) || in GenerateCaps() 1359 extensions->glSyncARB = nativegl::SupportsFenceSync(functions); in GenerateCaps() 1388 extensions->occlusionQueryBoolean = nativegl::SupportsOcclusionQueries(functions); in GenerateCaps() [all …]
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D | formatutilsgl.h | 29 namespace nativegl
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D | renderergl_utils.h | 114 namespace nativegl
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D | BlitGL.h | 211 nativegl::TexImageFormat mSRGBMipmapGenerationFormat;
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D | StateManagerGL.cpp | 202 !nativegl::CanUseDefaultVertexArrayObject(mFunctions)) 204 ASSERT(nativegl::SupportsVertexArrayObjects(mFunctions)); 489 gl::TextureType nativeType = nativegl::GetNativeTextureType(type); in bindTexture() 493 mFunctions->bindTexture(nativegl::GetTextureBindingTarget(type), texture); in bindTexture() 502 mFunctions->getIntegerv(nativegl::GetTextureBindingQuery(type), &boundTexture); in invalidateTexture() 2534 if (!nativegl::SupportsCompute(mFunctions)) in validateState() 2546 GLenum bindingTypeGL = nativegl::GetBufferBindingQuery(bindingType); in validateState() 2549 nativegl::GetBufferBindingString(bindingType).c_str()); in validateState()
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D | FramebufferGL.cpp | 672 nativegl::ReadPixelsFormat readPixelsFormat = in readPixels() 673 nativegl::GetReadPixelsFormat(functions, features, attachmentReadFormat, format, type); in readPixels()
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D | formatutilsgl.cpp | 22 namespace nativegl namespace
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