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/external/swiftshader/src/Vulkan/
DVkRenderPass.cpp30 uint32_t nbAttachments = subpass.inputAttachmentCount + subpass.colorAttachmentCount; in ComputeRequiredAllocationSizeT() local
33 nbAttachments += subpass.colorAttachmentCount; in ComputeRequiredAllocationSizeT()
37 nbAttachments += 1; in ComputeRequiredAllocationSizeT()
40 sizeof(VkAttachmentReference) * nbAttachments + in ComputeRequiredAllocationSizeT()