Searched refs:nearPlane (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.h | 428 float nearPlane, 430 void updateDepthRange(float nearPlane, float farPlane);
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D | ContextMtl.mm | 1584 float nearPlane, 1588 framebufferMtl->flipY(), nearPlane, farPlane); 1594 void ContextMtl::updateDepthRange(float nearPlane, float farPlane) 1596 if (NeedToInvertDepthRange(nearPlane, farPlane)) 1600 std::swap(nearPlane, farPlane); 1602 mViewport.znear = nearPlane;
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_utils.cpp | 1341 float nearPlane, in GetViewport() argument 1352 viewportOut->minDepth = gl::clamp01(nearPlane); in GetViewport()
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D | ContextVk.h | 789 float nearPlane, 791 void updateDepthRange(float nearPlane, float farPlane);
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D | ContextVk.cpp | 3260 float nearPlane, in updateViewport() argument 3274 rotatedRect, nearPlane, farPlane, invertViewport, in updateViewport() 3289 void ContextVk::updateDepthRange(float nearPlane, float farPlane) in updateDepthRange() argument 3293 ASSERT(nearPlane >= 0.0f && nearPlane <= 1.0f); in updateDepthRange() 3295 mViewport.minDepth = nearPlane; in updateDepthRange()
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D | vk_utils.h | 975 float nearPlane,
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