Home
last modified time | relevance | path

Searched refs:nearPlane (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h428 float nearPlane,
430 void updateDepthRange(float nearPlane, float farPlane);
DContextMtl.mm1584 float nearPlane,
1588 framebufferMtl->flipY(), nearPlane, farPlane);
1594 void ContextMtl::updateDepthRange(float nearPlane, float farPlane)
1596 if (NeedToInvertDepthRange(nearPlane, farPlane))
1600 std::swap(nearPlane, farPlane);
1602 mViewport.znear = nearPlane;
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_utils.cpp1341 float nearPlane, in GetViewport() argument
1352 viewportOut->minDepth = gl::clamp01(nearPlane); in GetViewport()
DContextVk.h789 float nearPlane,
791 void updateDepthRange(float nearPlane, float farPlane);
DContextVk.cpp3260 float nearPlane, in updateViewport() argument
3274 rotatedRect, nearPlane, farPlane, invertViewport, in updateViewport()
3289 void ContextVk::updateDepthRange(float nearPlane, float farPlane) in updateDepthRange() argument
3293 ASSERT(nearPlane >= 0.0f && nearPlane <= 1.0f); in updateDepthRange()
3295 mViewport.minDepth = nearPlane; in updateDepthRange()
Dvk_utils.h975 float nearPlane,