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Searched refs:near_val (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_depth_test.c799 float near_val, far_val; in depth_test_quads_fallback() local
808near_val = qs->softpipe->viewports[vp_idx].translate[2] - qs->softpipe->viewports[vp_idx].scale[2]; in depth_test_quads_fallback()
809 far_val = near_val + (qs->softpipe->viewports[vp_idx].scale[2] * 2.0); in depth_test_quads_fallback()
810 data.minval = MIN2(near_val, far_val); in depth_test_quads_fallback()
811 data.maxval = MAX2(near_val, far_val); in depth_test_quads_fallback()
/external/virglrenderer/src/
Dvrend_renderer.c541 GLclampd near_val, far_val; member
2618 GLclampd near_val, far_val; in vrend_set_viewport_states() local
2638 near_val = state[i].translate[2] - state[i].scale[2]; in vrend_set_viewport_states()
2639 far_val = near_val + (state[i].scale[2] * 2.0); in vrend_set_viewport_states()
2641 near_val = state[i].translate[2]; in vrend_set_viewport_states()
2649 ctx->sub->vps[idx].near_val != near_val || in vrend_set_viewport_states()
2656 ctx->sub->vps[idx].near_val = near_val; in vrend_set_viewport_states()
3958 glDepthRangeIndexedfOES(idx, sub_ctx->vps[idx].near_val, sub_ctx->vps[idx].far_val); in vrend_update_viewport_state()
3960 glDepthRangeIndexed(idx, sub_ctx->vps[idx].near_val, sub_ctx->vps[idx].far_val); in vrend_update_viewport_state()
3963 glDepthRangefOES(sub_ctx->vps[idx].near_val, sub_ctx->vps[idx].far_val); in vrend_update_viewport_state()
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/external/mesa3d/include/GL/
Dgl.h845 GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
865 GLdouble near_val, GLdouble far_val );
869 GLdouble near_val, GLdouble far_val );
/external/mesa3d/src/glx/tests/
Dindirect_api.cpp128 void __indirect_glDepthRange(GLclampd near_val, GLclampd far_val) { } in __indirect_glDepthRange() argument
157 …(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val… in __indirect_glFrustum() argument
242 …(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val… in __indirect_glOrtho() argument