Searched refs:needShaderFloat16 (Results 1 – 1 of 1) sorted by relevance
3618 bool needShaderFloat16 = float16CapabilityAlreadyAdded; in fillShaderSpec() local3624 needShaderFloat16 |= testOperation.floatUsage == FLOAT_ARITHMETIC; in fillShaderSpec()3626 needShaderFloat16 |= usesFP16Constants; in fillShaderSpec()3627 if (needShaderFloat16) in fillShaderSpec()