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Searched refs:need_rmw (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_surface.c433 bool need_rmw, in util_fill_zs_rect() argument
463 if (!need_rmw) { in util_fill_zs_rect()
490 if (!need_rmw) { in util_fill_zs_rect()
525 bool need_rmw, in util_fill_zs_box() argument
537 util_fill_zs_rect(dst, format, need_rmw, clear_flags, stride, in util_fill_zs_box()
554 boolean need_rmw = FALSE; in util_clear_depth_stencil_texture() local
559 need_rmw = TRUE; in util_clear_depth_stencil_texture()
564 (need_rmw ? PIPE_MAP_READ_WRITE : in util_clear_depth_stencil_texture()
574 util_fill_zs_box(dst_map, format, need_rmw, clear_flags, in util_clear_depth_stencil_texture()
Du_surface.h71 bool need_rmw, unsigned clear_flags, unsigned stride,
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_surface.c341 boolean need_rmw = FALSE; in lp_clear_depth_stencil_texture_msaa() local
346 need_rmw = TRUE; in lp_clear_depth_stencil_texture_msaa()
351 (need_rmw ? PIPE_MAP_READ_WRITE : in lp_clear_depth_stencil_texture_msaa()
360 util_fill_zs_box(dst_map, format, need_rmw, clear_flags, in lp_clear_depth_stencil_texture_msaa()