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Searched refs:needsShaderFloat16 (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp4226 bool needsShaderFloat16 = inFp16WithoutStorage || outFp16WithoutStorage; in createInstanceContext() local
4353 needsShaderFloat16 |= outTypeSnippets->loadStoreRequiresShaderFloat16; in createInstanceContext()
4461 needsShaderFloat16 |= float16FeatureRequired && testOperation.floatUsage == FLOAT_ARITHMETIC; in createInstanceContext()
4465 bool needsFP16Constants = needsShaderFloat16 || needsSpecialConstants || outFp16WithoutStorage; in createInstanceContext()
4484 needsShaderFloat16 |= needsFP16Constants; in createInstanceContext()
4486 if (needsShaderFloat16) in createInstanceContext()
4546 if (needsShaderFloat16) in createInstanceContext()