Searched refs:needsShaderFloat16 (Results 1 – 1 of 1) sorted by relevance
4226 bool needsShaderFloat16 = inFp16WithoutStorage || outFp16WithoutStorage; in createInstanceContext() local4353 needsShaderFloat16 |= outTypeSnippets->loadStoreRequiresShaderFloat16; in createInstanceContext()4461 needsShaderFloat16 |= float16FeatureRequired && testOperation.floatUsage == FLOAT_ARITHMETIC; in createInstanceContext()4465 bool needsFP16Constants = needsShaderFloat16 || needsSpecialConstants || outFp16WithoutStorage; in createInstanceContext()4484 needsShaderFloat16 |= needsFP16Constants; in createInstanceContext()4486 if (needsShaderFloat16) in createInstanceContext()4546 if (needsShaderFloat16) in createInstanceContext()