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Searched refs:needs_swizzle (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c327 bool needs_swizzle = !skip_dest_swizzle && (dst_entry->flags & VIRGL_TEXTURE_NEED_SWIZZLE); in blit_get_frag_tex_col() local
331 if (needs_swizzle || nr_samples > 1) { in blit_get_frag_tex_col()
333 if (*shader && (blit_ctx->fs_texfetch_col_swizzle_has_swizzle != needs_swizzle in blit_get_frag_tex_col()
338 blit_ctx->fs_texfetch_col_swizzle_has_swizzle = needs_swizzle; in blit_get_frag_tex_col()
349 const uint8_t *swizzle = needs_swizzle ? dst_entry->swizzle : NULL; in blit_get_frag_tex_col()