Searched refs:needs_swizzle (Results 1 – 1 of 1) sorted by relevance
327 bool needs_swizzle = !skip_dest_swizzle && (dst_entry->flags & VIRGL_TEXTURE_NEED_SWIZZLE); in blit_get_frag_tex_col() local331 if (needs_swizzle || nr_samples > 1) { in blit_get_frag_tex_col()333 if (*shader && (blit_ctx->fs_texfetch_col_swizzle_has_swizzle != needs_swizzle in blit_get_frag_tex_col()338 blit_ctx->fs_texfetch_col_swizzle_has_swizzle = needs_swizzle; in blit_get_frag_tex_col()349 const uint8_t *swizzle = needs_swizzle ? dst_entry->swizzle : NULL; in blit_get_frag_tex_col()