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Searched refs:negativeMask (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h307 const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1 in CopyPackedRGB() local
316 int negativeNumber = data | negativeMask; in CopyPackedRGB()
363 *intOutput = static_cast<GLshort>(data | negativeMask); in CopyPackedRGB()
/external/angle/src/libANGLE/renderer/metal/shaders/
Dcopy_buffer.metal288 constexpr int3 negativeMask(0xfffffc00); // All bits from 10 to 31 set to 1
297 color.rgb = (isRgbNegative * negativeMask) | color.rgb;
Dmtl_default_shaders_src_autogen.inc1889 constexpr int3 negativeMask(0xfffffc00);
1898 color.rgb = (isRgbNegative * negativeMask) | color.rgb;
/external/angle/src/tests/gl_tests/
DVertexAttributeTest.cpp67 const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1 in Normalize10() local
71 int negativeNumber = value | negativeMask; in Normalize10()