Searched refs:newDescriptorSetAllocated (Results 1 – 4 of 4) sorted by relevance
220 bool newDescriptorSetAllocated; in updateUniforms() local222 &newDescriptorSetAllocated)); in updateUniforms()224 if (newDescriptorSetAllocated) in updateUniforms()
793 bool newDescriptorSetAllocated; in updateUniforms() local795 &newDescriptorSetAllocated)); in updateUniforms()796 if (newDescriptorSetAllocated) in updateUniforms()
464 bool *newDescriptorSetAllocated) in allocUniformAndXfbDescriptorSet() argument472 *newDescriptorSetAllocated = false; in allocUniformAndXfbDescriptorSet()494 *newDescriptorSetAllocated = true; in allocUniformAndXfbDescriptorSet()1612 bool newDescriptorSetAllocated; in updateTransformFeedbackDescriptorSet() local1614 allocUniformAndXfbDescriptorSet(contextVk, xfbBufferDesc, &newDescriptorSetAllocated)); in updateTransformFeedbackDescriptorSet()1616 if (newDescriptorSetAllocated) in updateTransformFeedbackDescriptorSet()
214 bool *newDescriptorSetAllocated);