Searched refs:newSamplerFormat (Results 1 – 1 of 1) sorted by relevance
4417 SamplerFormat &newSamplerFormat = mState.mExecutable->mActiveSamplerFormats[newTextureUnit]; in updateSamplerUniform() local4423 newSamplerFormat = samplerBinding.format; in updateSamplerUniform()4435 if (newSamplerFormat != samplerBinding.format) in updateSamplerUniform()4437 newSamplerFormat = SamplerFormat::InvalidEnum; in updateSamplerUniform()