Searched refs:newTexture (Results 1 – 10 of 10) sorted by relevance
51 TextureID newTexture = mTextureManager->createTexture(); in TEST_F() local52 EXPECT_NE(1u, newTexture.value); in TEST_F()
261 IDirect3DTexture9 *newTexture = nullptr; in createSurface() local276 d3dFormat, poolToUse, &newTexture, nullptr); in createSurface()280 newTexture->GetSurfaceLevel(levelToFetch, &newSurface); in createSurface()281 SafeRelease(newTexture); in createSurface()
755 id<MTLTexture> newTexture =758 ANGLE_CHECK_GL_ALLOC(context, newTexture);762 set(newTexture);
1 spv.newTexture.frag
1 newTexture.frag
214 GLTexture newTexture; in TEST_P() local215 glBindTexture(GL_TEXTURE_2D, newTexture); in TEST_P()
3278 TVariable* newTexture = makeInternalVariable(texSymbol->getName(), texType); in handleSamplerTextureCombine() local3280 trackLinkage(*newTexture); in handleSamplerTextureCombine()3282 newId = newTexture->getUniqueId(); in handleSamplerTextureCombine()