Searched refs:newViewMinLevel (Results 1 – 1 of 1) sorted by relevance
730 GLuint newViewMinLevel, newViewMinLayer; in _mesa_TextureView() local801 newViewMinLevel = origTexObj->MinLevel + minlevel; in _mesa_TextureView()803 if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) { in _mesa_TextureView()807 newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels); in _mesa_TextureView()