Searched refs:newViewNumLayers (Results 1 – 1 of 1) sorted by relevance
531 GLuint newViewNumLevels, newViewNumLayers; in texture_view() local542 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); in texture_view()562 height = (GLsizei) newViewNumLayers; in texture_view()574 if (!no_error && newViewNumLayers != 6) { in texture_view()577 newViewNumLayers); in texture_view()585 depth = newViewNumLayers; in texture_view()593 if (!no_error && (newViewNumLayers % 6) != 0) { in texture_view()597 newViewNumLayers); in texture_view()600 depth = newViewNumLayers; in texture_view()691 texObj->NumLayers = newViewNumLayers; in texture_view()