Searched refs:newZ (Results 1 – 1 of 1) sorted by relevance
689 float newZ = matrix[6] * x + matrix[7] * y + matrix[8]; in transformPoint() local690 if (newZ != 0) { in transformPoint()691 newZ = 1.0f / newZ; in transformPoint()693 outX.set(newX * newZ); in transformPoint()694 outY.set(newY * newZ); in transformPoint()