Searched refs:new_num_layers (Results 1 – 4 of 4) sorted by relevance
97 const int32 new_num_layers = in Compute() local99 VLOG(1) << "Adding layer #" << new_num_layers - 1 << " to tree #" in Compute()127 ensemble_resource->SetNumLayersGrown(current_tree, new_num_layers); in Compute()303 const int32 new_num_layers = in Compute() local305 VLOG(1) << "Adding layer #" << new_num_layers - 1 << " to tree #" in Compute()347 ensemble_resource->SetNumLayersGrown(current_tree, new_num_layers); in Compute()
80 void SetNumLayersGrown(const int32 tree_id, int32 new_num_layers) const;
138 const int32 tree_id, int32 new_num_layers) const { in SetNumLayersGrown()141 new_num_layers); in SetNumLayersGrown()
6424 int new_num_layers = converter->network()->getNbLayers(); in ConvertGraphDefToEngine() local6425 for (int i = num_layers; i < new_num_layers; i++) { in ConvertGraphDefToEngine()6437 num_layers = new_num_layers; in ConvertGraphDefToEngine()