Searched refs:nextUniqueId (Results 1 – 8 of 8) sorted by relevance
/external/guice/core/src/com/google/inject/internal/ |
D | RealElement.java | 26 private static final AtomicInteger nextUniqueId = new AtomicInteger(1); field in RealElement 34 this(setName, type, keyType, nextUniqueId.incrementAndGet()); in RealElement()
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/external/swiftshader/src/OpenGL/compiler/ |
D | SymbolTable.cpp | 203 symbol->setUniqueId(nextUniqueId()); in insert() 213 function->setUniqueId(nextUniqueId()); in insertUnmangled()
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D | SymbolTable.h | 216 static int nextUniqueId() in nextUniqueId() function
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D | ParseHelper.cpp | 2977 structure->setUniqueId(TSymbolTableLevel::nextUniqueId()); in addStructure()
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D | OutputASM.cpp | 223 …Temporary(OutputASM *assembler) : TIntermSymbol(TSymbolTableLevel::nextUniqueId(), "tmp", TType(Eb… in Temporary()
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/external/angle/src/compiler/translator/ |
D | Symbol.cpp | 41 mUniqueId(symbolTable->nextUniqueId()), in TSymbol() 58 mUniqueId(symbolTable->nextUniqueId()), in TSymbol()
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D | SymbolTable.h | 309 const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } in nextUniqueId() function
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/external/angle/src/compiler/translator/tree_util/ |
D | DriverUniform.cpp | 158 new TVariable(symbolTable->nextUniqueId(), kEmptyImmutableString, SymbolType::Empty, in addGraphicsDriverUniformsToShader()
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