Searched refs:nextV (Results 1 – 6 of 6) sorted by relevance
/external/skqp/gm/ |
D | wacky_yuv_formats.cpp | 123 SkVector nextV; in create_splat() local 125 nextV = outerStep.mapVector(curV.fX, curV.fY); in create_splat() 129 SkPoint nextTop = SkPoint::Make(o.fX + outerRadius * nextV.fX, in create_splat() 130 o.fY + outerRadius * nextV.fY); in create_splat() 133 add_arc(&p, top, curV, nextTop, nextV, circles, true); in create_splat() 135 nextV = innerStep.mapVector(curV.fX, curV.fY); in create_splat() 139 SkPoint nextBot = SkPoint::Make(o.fX + innerRadius * nextV.fX, in create_splat() 140 o.fY + innerRadius * nextV.fY); in create_splat() 143 add_arc(&p, bot, curV, nextBot, nextV, nullptr, false); in create_splat() 146 curV = nextV; in create_splat()
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/external/skia/gm/ |
D | wacky_yuv_formats.cpp | 292 SkVector nextV; in create_splat() local 294 nextV = outerStep.mapVector(curV.fX, curV.fY); in create_splat() 298 SkPoint nextTop = SkPoint::Make(o.fX + outerRadius * nextV.fX, in create_splat() 299 o.fY + outerRadius * nextV.fY); in create_splat() 302 add_arc(&p, top, curV, nextTop, nextV, circles, true); in create_splat() 304 nextV = innerStep.mapVector(curV.fX, curV.fY); in create_splat() 308 SkPoint nextBot = SkPoint::Make(o.fX + innerRadius * nextV.fX, in create_splat() 309 o.fY + innerRadius * nextV.fY); in create_splat() 312 add_arc(&p, bot, curV, nextBot, nextV, nullptr, false); in create_splat() 315 curV = nextV; in create_splat()
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/external/skia/src/gpu/ |
D | GrTriangulator.cpp | 889 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in makeSortedVertex() local 890 while (nextV && c.sweep_lt(nextV->fPoint, p)) { in makeSortedVertex() 891 prevV = nextV; in makeSortedVertex() 892 nextV = nextV->fNext; in makeSortedVertex() 897 } else if (nextV && coincident(nextV->fPoint, p)) { in makeSortedVertex() 898 v = nextV; in makeSortedVertex() 904 } else if (!nextV) { in makeSortedVertex() 907 v->fID = (prevV->fID + nextV->fID) * 0.5f; in makeSortedVertex() 910 mesh->insert(v, prevV, nextV); in makeSortedVertex()
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D | GrAATriangulator.cpp | 444 Vertex* nextV = e->fWinding > 0 ? e->fBottom : e->fTop; in strokeBoundary() local 467 Line nextTangent(nextV->fPoint, in strokeBoundary() 468 nextV->fPoint + SkVector::Make(outer.fA, outer.fB)); in strokeBoundary() 484 Line nextTangent(nextV->fPoint, in strokeBoundary() 485 nextV->fPoint + SkVector::Make(inner.fA, inner.fB)); in strokeBoundary()
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/external/skqp/src/gpu/ |
D | GrTessellator.cpp | 1175 Vertex* nextV = prevV ? prevV->fNext : mesh->fHead; in create_sorted_vertex() local 1176 while (nextV && c.sweep_lt(nextV->fPoint, p)) { in create_sorted_vertex() 1177 prevV = nextV; in create_sorted_vertex() 1178 nextV = nextV->fNext; in create_sorted_vertex() 1183 } else if (nextV && coincident(nextV->fPoint, p)) { in create_sorted_vertex() 1184 v = nextV; in create_sorted_vertex() 1190 } else if (!nextV) { in create_sorted_vertex() 1193 v->fID = (prevV->fID + nextV->fID) * 0.5f; in create_sorted_vertex() 1196 mesh->insert(v, prevV, nextV); in create_sorted_vertex() 1901 Vertex* nextV = e->fWinding > 0 ? e->fBottom : e->fTop; in stroke_boundary() local [all …]
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/external/skqp/samplecode/ |
D | SampleAAGeometry.cpp | 1042 SkVector nextV = vector; in draw_bisect() local 1047 nextV.setLength(lastLen); in draw_bisect() 1050 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 }; in draw_bisect() 1059 nextV.setLength(fWidthControl.fValLo); in draw_bisect() 1061 canvas->drawLine(pt, {pt.fX + nextV.fY, pt.fY - nextV.fX}, fSkeletonPaint); in draw_bisect() 1067 SkScalar endAngle = SkScalarATan2(-nextV.fX, nextV.fY) * 180.f / SK_ScalarPI; in draw_bisect()
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