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Searched refs:next_allocate (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_shader.h259 struct nine_shader_constant_combination **next_allocate = list, *current = *list; in nine_shader_constant_combination_key() local
279 next_allocate = &current->next; in nine_shader_constant_combination_key()
284 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()
285 current = *next_allocate; in nine_shader_constant_combination_key()