Searched refs:next_allocate (Results 1 – 1 of 1) sorted by relevance
259 struct nine_shader_constant_combination **next_allocate = list, *current = *list; in nine_shader_constant_combination_key() local279 next_allocate = ¤t->next; in nine_shader_constant_combination_key()284 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()285 current = *next_allocate; in nine_shader_constant_combination_key()