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Searched refs:next_prim_boundary (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c331 unsigned next_prim_boundary = shader->primitive_boundary; in llvm_fetch_gs_outputs() local
350 (output_ptr + shader->vertex_size * (i * next_prim_boundary + j)); in llvm_fetch_gs_outputs()
360 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size, in llvm_fetch_gs_outputs()