Searched refs:next_stage (Results 1 – 8 of 8) sorted by relevance
800 struct anv_pipeline_stage *next_stage) in anv_pipeline_link_vs() argument802 if (next_stage) in anv_pipeline_link_vs()803 brw_nir_link_shaders(compiler, vs_stage->nir, next_stage->nir); in anv_pipeline_link_vs()922 struct anv_pipeline_stage *next_stage) in anv_pipeline_link_tes() argument924 if (next_stage) in anv_pipeline_link_tes()925 brw_nir_link_shaders(compiler, tes_stage->nir, next_stage->nir); in anv_pipeline_link_tes()952 struct anv_pipeline_stage *next_stage) in anv_pipeline_link_gs() argument954 if (next_stage) in anv_pipeline_link_gs()955 brw_nir_link_shaders(compiler, gs_stage->nir, next_stage->nir); in anv_pipeline_link_gs()1460 struct anv_pipeline_stage *next_stage = NULL; in anv_pipeline_compile_graphics() local[all …]
121 gl_shader_stage next_stage:8; member
128 - st/glsl_to_nir: fix next_stage gathering
366 nir->info.next_stage = stages_mask ? in st_nir_preprocess()369 nir->info.next_stage = MESA_SHADER_FRAGMENT; in st_nir_preprocess()
423 pipe_shader_type_from_mesa(nir->info.next_stage); in nir_tgsi_scan_shader()
2350 s->info.next_stage = tgsi_processor_to_shader_stage(value); in ttn_compile_init()
2377 ureg_set_next_shader_processor(ureg, pipe_shader_type_from_mesa(info->next_stage)); in ureg_setup_shader_info()2385 ureg_set_next_shader_processor(ureg, pipe_shader_type_from_mesa(info->next_stage)); in ureg_setup_shader_info()
2388 gl_shader_stage next_shader = info->base.next_stage; in si_parse_next_shader_property()