/external/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 32 nir_builder_init_simple_shader(b, mem_ctx, stage, NULL); in blorp_nir_init_shader()
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/external/mesa3d/src/compiler/nir/tests/ |
D | opt_if_tests.cpp | 43 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in nir_opt_if_test()
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D | builder_tests.cpp | 84 nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_COMPUTE, &options); in nir_builder_test()
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D | control_flow_tests.cpp | 40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); in nir_cf_test()
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D | lower_returns_tests.cpp | 42 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in nir_opt_lower_returns_test()
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D | comparison_pre_tests.cpp | 34 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in comparison_pre_test()
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D | serialize_tests.cpp | 55 nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_COMPUTE, &options); in nir_serialize_test()
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D | negative_equal_tests.cpp | 60 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in alu_srcs_negative_equal_test()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_nir_builtins.c | 133 nir_builder_init_simple_shader(&b, NULL, stage, options); in st_nir_make_passthrough_shader()
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D | st_pbo.c | 300 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in st_pbo_create_vs() 416 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in create_fs()
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D | st_cb_drawpixels.c | 155 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in make_drawpix_z_stencil_program_nir() 209 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in make_drawpix_zs_to_color_program_nir()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 203 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in vc4_get_yuv_vs() 250 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in vc4_get_yuv_fs()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_buffer.c | 12 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_fill_shader() 60 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_copy_shader()
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D | radv_meta_blit.c | 47 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 116 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 174 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 232 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_bufimage.c | 47 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itob_compute_shader() 276 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_compute_shader() 498 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_r32g32b32_compute_shader() 706 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_compute_shader() 923 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_r32g32b32_compute_shader() 1134 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_compute_shader() 1326 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_r32g32b32_compute_shader()
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D | radv_meta_blit2d.c | 433 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 608 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader() 637 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth() 666 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_fmask_expand.c | 43 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_fmask_expand_compute_shader()
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D | radv_meta_resolve_fs.c | 40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader() 65 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_resolve_fragment_shader() 374 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta.c | 552 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in radv_meta_build_nir_vs_generate_vertices() 571 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_meta_build_nir_fs_noop()
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D | radv_meta_clear.c | 46 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_color_shaders() 47 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_color_shaders() 512 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_depthstencil_shader() 513 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depthstencil_shader() 1171 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_clear_htile_mask_shader()
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D | radv_query.c | 157 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_occlusion_query_shader() 325 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_pipeline_statistics_query_shader() 520 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_tfb_query_shader() 699 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_timestamp_query_shader()
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D | radv_meta_resolve_cs.c | 80 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_resolve_compute_shader() 182 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_fast_clear.c | 43 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_dcc_decompress_compute_shader()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_clear.c | 134 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in get_clear_rect_vs() 153 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in get_color_clear_rect_fs() 183 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in get_depth_clear_rect_fs()
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/external/mesa3d/src/panfrost/lib/ |
D | pan_blit.c | 56 nir_builder_init_simple_shader(&_b, NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options); in panfrost_build_blit_shader()
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