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Searched refs:nir_builder_init_simple_shader (Results 1 – 25 of 39) sorted by relevance

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/external/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h32 nir_builder_init_simple_shader(b, mem_ctx, stage, NULL); in blorp_nir_init_shader()
/external/mesa3d/src/compiler/nir/tests/
Dopt_if_tests.cpp43 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in nir_opt_if_test()
Dbuilder_tests.cpp84 nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_COMPUTE, &options); in nir_builder_test()
Dcontrol_flow_tests.cpp40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); in nir_cf_test()
Dlower_returns_tests.cpp42 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in nir_opt_lower_returns_test()
Dcomparison_pre_tests.cpp34 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in comparison_pre_test()
Dserialize_tests.cpp55 nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_COMPUTE, &options); in nir_serialize_test()
Dnegative_equal_tests.cpp60 nir_builder_init_simple_shader(&bld, NULL, MESA_SHADER_VERTEX, &options); in alu_srcs_negative_equal_test()
/external/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c133 nir_builder_init_simple_shader(&b, NULL, stage, options); in st_nir_make_passthrough_shader()
Dst_pbo.c300 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in st_pbo_create_vs()
416 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in create_fs()
Dst_cb_drawpixels.c155 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in make_drawpix_z_stencil_program_nir()
209 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in make_drawpix_zs_to_color_program_nir()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c203 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in vc4_get_yuv_vs()
250 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in vc4_get_yuv_fs()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_buffer.c12 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_fill_shader()
60 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_buffer_copy_shader()
Dradv_meta_blit.c47 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader()
116 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader()
174 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth()
232 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_bufimage.c47 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itob_compute_shader()
276 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_compute_shader()
498 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_btoi_r32g32b32_compute_shader()
706 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_compute_shader()
923 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_itoi_r32g32b32_compute_shader()
1134 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_compute_shader()
1326 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_nir_cleari_r32g32b32_compute_shader()
Dradv_meta_blit2d.c433 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader()
608 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader()
637 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_depth()
666 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_fmask_expand.c43 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_fmask_expand_compute_shader()
Dradv_meta_resolve_fs.c40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in build_nir_vertex_shader()
65 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_resolve_fragment_shader()
374 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta.c552 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); in radv_meta_build_nir_vs_generate_vertices()
571 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); in radv_meta_build_nir_fs_noop()
Dradv_meta_clear.c46 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_color_shaders()
47 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_color_shaders()
512 nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); in build_depthstencil_shader()
513 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); in build_depthstencil_shader()
1171 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_clear_htile_mask_shader()
Dradv_query.c157 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_occlusion_query_shader()
325 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_pipeline_statistics_query_shader()
520 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_tfb_query_shader()
699 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_timestamp_query_shader()
Dradv_meta_resolve_cs.c80 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_resolve_compute_shader()
182 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_fast_clear.c43 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); in build_dcc_decompress_compute_shader()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c134 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); in get_clear_rect_vs()
153 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in get_color_clear_rect_fs()
183 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); in get_depth_clear_rect_fs()
/external/mesa3d/src/panfrost/lib/
Dpan_blit.c56 nir_builder_init_simple_shader(&_b, NULL, MESA_SHADER_FRAGMENT, &midgard_nir_options); in panfrost_build_blit_shader()

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