Searched refs:nir_count (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pipeline_cache.c | 398 uint32_t nir_count = blob_read_uint32(&blob); in pipeline_cache_load() local 402 for (uint32_t i = 0; i < nir_count; i++) { in pipeline_cache_load() 428 "%i variant entries\n", cache, nir_count, count); in pipeline_cache_load() 637 uint32_t nir_count = 0; in v3dv_GetPipelineCacheData() local 663 nir_count++; in v3dv_GetPipelineCacheData() 666 blob_overwrite_uint32(&blob, nir_count_offset, nir_count); in v3dv_GetPipelineCacheData() 705 cache, nir_count, count, (uint32_t) *pDataSize); in v3dv_GetPipelineCacheData()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_nir_to_llvm.c | 4179 int nir_count) in radv_compile_nir_shader() argument 4184 llvm_module = ac_translate_nir_to_llvm(ac_llvm, nir, nir_count, args); in radv_compile_nir_shader() 4187 nir[nir_count - 1]->info.stage, in radv_compile_nir_shader() 4189 nir[nir_count - 1]->info.stage), in radv_compile_nir_shader() 4194 if (nir_count == 2 && in radv_compile_nir_shader()
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