Home
last modified time | relevance | path

Searched refs:nir_intrinsic_load_push_constant (Results 1 – 25 of 27) sorted by relevance

12

/external/mesa3d/src/compiler/nir/tests/
Dload_store_vectorizer_tests.cpp213 intrinsic = nir_intrinsic_load_push_constant; in create_indirect_load()
503 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F()
507 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 1); in TEST_F()
509 nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_push_constant, 0); in TEST_F()
523 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F()
527 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 1); in TEST_F()
529 nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_push_constant, 0); in TEST_F()
1549 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F()
1553 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F()
1562 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F()
[all …]
/external/mesa3d/src/intel/vulkan/
Danv_nir_compute_push_layout.c59 case nir_intrinsic_load_push_constant: { in anv_nir_compute_push_layout()
138 case nir_intrinsic_load_push_constant: in anv_nir_compute_push_layout()
Danv_nir_add_base_work_group_id.c53 nir_intrinsic_instr_create(shader, nir_intrinsic_load_push_constant); in anv_nir_add_base_work_group_id()
Danv_nir_apply_pipeline_layout.c630 nir_intrinsic_load_push_constant); in lower_load_vulkan_descriptor()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_bufimage.c73 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itob_compute_shader()
81 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itob_compute_shader()
300 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_compute_shader()
308 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_compute_shader()
522 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_r32g32b32_compute_shader()
530 …nir_intrinsic_instr *pitch = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant in build_nir_btoi_r32g32b32_compute_shader()
538 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_r32g32b32_compute_shader()
730 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_compute_shader()
738 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_compute_shader()
947 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_r32g32b32_compute_shader()
[all …]
Dradv_meta_resolve_cs.c104 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_compute_shader()
112 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_compute_shader()
206 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_compute_shader()
214 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_compute_shader()
Dradv_meta_blit2d.c448 …_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader()
504 …r_intrinsic_instr *layer = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in build_nir_texel_fetch()
561 …r_intrinsic_instr *width = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in build_nir_buffer_fetch()
Dradv_meta_clear.c60 …c_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant); in build_color_shaders()
530 …c_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant); in build_depthstencil_shader()
546 …c_instr *in_color_load = nir_intrinsic_instr_create(vs_b.shader, nir_intrinsic_load_push_constant); in build_depthstencil_shader()
1193 nir_intrinsic_load_push_constant); in build_clear_htile_mask_shader()
Dradv_meta_resolve_fs.c78 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_fragment_shader()
390 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_buffer.c32 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_buffer_fill_shader()
Dradv_meta_blit.c63 …_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader()
71 …r_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader()
Dradv_shader_info.c186 case nir_intrinsic_load_push_constant: in gather_intrinsic_info()
Dradv_query.c72 …r_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in radv_load_push_int()
Dradv_pipeline.c2956 case nir_intrinsic_load_push_constant: in mem_vectorize_callback()
/external/mesa3d/src/compiler/nir/
Dnir_opt_shrink_vectors.c147 case nir_intrinsic_load_push_constant: in opt_shrink_vectors_intrinsic()
Dnir_divergence_analysis.c260 case nir_intrinsic_load_push_constant: in visit_intrinsic()
Dnir_validate.c669 case nir_intrinsic_load_push_constant: in validate_intrinsic_instr()
Dnir_lower_io.c1289 op = nir_intrinsic_load_push_constant; in build_explicit_io_load()
/external/mesa3d/prebuilt-intermediates/nir/
Dnir_intrinsics.h250 nir_intrinsic_load_push_constant, enumerator
/external/mesa3d/src/freedreno/vulkan/
Dtu_shader.c423 case nir_intrinsic_load_push_constant: in lower_intrinsic()
618 if (intrin->intrinsic != nir_intrinsic_load_push_constant) in gather_push_constants()
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection_setup.cpp295 case nir_intrinsic_load_push_constant: in apply_nuw_to_offsets()
769 case nir_intrinsic_load_push_constant: in init_context()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_clear.c165 nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in get_color_clear_rect_fs()
192 nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in get_depth_clear_rect_fs()
Dv3dv_pipeline.c576 assert(instr->intrinsic == nir_intrinsic_load_push_constant); in lower_load_push_constant()
876 case nir_intrinsic_load_push_constant: in lower_intrinsic()
Dv3dv_meta_copy.c3291 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in gen_tex_coords()
3300 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in gen_tex_coords()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.c1615 case nir_intrinsic_load_push_constant: in visit_intrinsic()

12