/external/mesa3d/src/compiler/nir/tests/ |
D | load_store_vectorizer_tests.cpp | 213 intrinsic = nir_intrinsic_load_push_constant; in create_indirect_load() 503 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F() 507 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 1); in TEST_F() 509 nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_push_constant, 0); in TEST_F() 523 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F() 527 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 1); in TEST_F() 529 nir_intrinsic_instr *load = get_intrinsic(nir_intrinsic_load_push_constant, 0); in TEST_F() 1549 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F() 1553 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F() 1562 ASSERT_EQ(count_intrinsics(nir_intrinsic_load_push_constant), 2); in TEST_F() [all …]
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_compute_push_layout.c | 59 case nir_intrinsic_load_push_constant: { in anv_nir_compute_push_layout() 138 case nir_intrinsic_load_push_constant: in anv_nir_compute_push_layout()
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D | anv_nir_add_base_work_group_id.c | 53 nir_intrinsic_instr_create(shader, nir_intrinsic_load_push_constant); in anv_nir_add_base_work_group_id()
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D | anv_nir_apply_pipeline_layout.c | 630 nir_intrinsic_load_push_constant); in lower_load_vulkan_descriptor()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_bufimage.c | 73 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itob_compute_shader() 81 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itob_compute_shader() 300 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_compute_shader() 308 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_compute_shader() 522 …r_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_r32g32b32_compute_shader() 530 …nir_intrinsic_instr *pitch = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant… in build_nir_btoi_r32g32b32_compute_shader() 538 …r_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_btoi_r32g32b32_compute_shader() 730 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_compute_shader() 738 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_compute_shader() 947 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_itoi_r32g32b32_compute_shader() [all …]
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D | radv_meta_resolve_cs.c | 104 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_compute_shader() 112 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_compute_shader() 206 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_compute_shader() 214 …trinsic_instr *dst_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_compute_shader()
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D | radv_meta_blit2d.c | 448 …_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader() 504 …r_intrinsic_instr *layer = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in build_nir_texel_fetch() 561 …r_intrinsic_instr *width = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in build_nir_buffer_fetch()
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D | radv_meta_clear.c | 60 …c_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant); in build_color_shaders() 530 …c_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant); in build_depthstencil_shader() 546 …c_instr *in_color_load = nir_intrinsic_instr_create(vs_b.shader, nir_intrinsic_load_push_constant); in build_depthstencil_shader() 1193 nir_intrinsic_load_push_constant); in build_clear_htile_mask_shader()
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D | radv_meta_resolve_fs.c | 78 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_resolve_fragment_shader() 390 …trinsic_instr *src_offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta_buffer.c | 32 nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_buffer_fill_shader()
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D | radv_meta_blit.c | 63 …_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader() 71 …r_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in build_nir_vertex_shader()
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D | radv_shader_info.c | 186 case nir_intrinsic_load_push_constant: in gather_intrinsic_info()
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D | radv_query.c | 72 …r_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in radv_load_push_int()
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D | radv_pipeline.c | 2956 case nir_intrinsic_load_push_constant: in mem_vectorize_callback()
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/external/mesa3d/src/compiler/nir/ |
D | nir_opt_shrink_vectors.c | 147 case nir_intrinsic_load_push_constant: in opt_shrink_vectors_intrinsic()
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D | nir_divergence_analysis.c | 260 case nir_intrinsic_load_push_constant: in visit_intrinsic()
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D | nir_validate.c | 669 case nir_intrinsic_load_push_constant: in validate_intrinsic_instr()
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D | nir_lower_io.c | 1289 op = nir_intrinsic_load_push_constant; in build_explicit_io_load()
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/external/mesa3d/prebuilt-intermediates/nir/ |
D | nir_intrinsics.h | 250 nir_intrinsic_load_push_constant, enumerator
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/external/mesa3d/src/freedreno/vulkan/ |
D | tu_shader.c | 423 case nir_intrinsic_load_push_constant: in lower_intrinsic() 618 if (intrin->intrinsic != nir_intrinsic_load_push_constant) in gather_push_constants()
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/external/mesa3d/src/amd/compiler/ |
D | aco_instruction_selection_setup.cpp | 295 case nir_intrinsic_load_push_constant: in apply_nuw_to_offsets() 769 case nir_intrinsic_load_push_constant: in init_context()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_clear.c | 165 nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in get_color_clear_rect_fs() 192 nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); in get_depth_clear_rect_fs()
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D | v3dv_pipeline.c | 576 assert(instr->intrinsic == nir_intrinsic_load_push_constant); in lower_load_push_constant() 876 case nir_intrinsic_load_push_constant: in lower_intrinsic()
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D | v3dv_meta_copy.c | 3291 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in gen_tex_coords() 3300 nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant); in gen_tex_coords()
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_nir.c | 1615 case nir_intrinsic_load_push_constant: in visit_intrinsic()
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