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Searched refs:nir_var_all (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/compiler/nir/
Dnir_opt_load_store_vectorize.c1175 modes = nir_var_all; in handle_barrier()
1180 modes = nir_var_all; in handle_barrier()
1210 modes = nir_var_all; in handle_barrier()
Dnir.h144 nir_var_all = (1 << nir_num_variable_modes) - 1, enumerator
1509 assert(!(modes & ~nir_var_all)); in nir_deref_mode_may_be()
1525 assert(!(modes & ~nir_var_all)); in nir_deref_mode_must_be()
1542 assert(util_bitcount(mode) == 1 && (mode & nir_var_all)); in nir_deref_mode_is()
/external/mesa3d/src/intel/compiler/
Dbrw_nir.c548 OPT(nir_opt_combine_stores, nir_var_all); in brw_nir_optimize()
565 OPT(nir_opt_combine_stores, nir_var_all); in brw_nir_optimize()
/external/mesa3d/src/gallium/frontends/clover/nir/
Dinvocation.cpp496 NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_all, NULL);
/external/mesa3d/src/freedreno/ir3/
Dir3_nir.c249 progress |= OPT(s, nir_opt_loop_unroll, nir_var_all); in ir3_optimize_loop()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c166 progress |= OPT(s, nir_opt_loop_unroll, nir_var_all); in etna_optimize_loop()
1097 NIR_PASS_V(s, nir_lower_indirect_derefs, nir_var_all, UINT32_MAX); in etna_compile_shader_nir()
/external/mesa3d/src/freedreno/vulkan/
Dtu_shader.c163 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all); in tu_spirv_to_nir()
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_nir.c90 progress |= OPT(s, nir_opt_loop_unroll, nir_var_all); in ir2_optimize_loop()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c300 OPT(nir_opt_combine_stores, nir_var_all); in nir_optimize()
310 OPT(nir_opt_combine_stores, nir_var_all); in nir_optimize()
/external/mesa3d/src/compiler/nir/tests/
Dvars_tests.cpp2201 bool progress = nir_remove_dead_variables(b->shader, nir_var_all, NULL); in TEST_F()
2223 bool progress = nir_remove_dead_variables(b->shader, nir_var_all, NULL); in TEST_F()
/external/mesa3d/src/compiler/glsl/
Dglsl_to_nir.cpp227 nir_lower_variable_initializers(shader, nir_var_all); in glsl_to_nir()
/external/mesa3d/docs/relnotes/
D20.3.0.rst3097 - nir: use nir_var_all to get rid of casting