/external/mesa3d/src/mesa/state_tracker/ |
D | st_pbo.c | 302 nir_variable *in_pos = nir_variable_create(b.shader, nir_var_shader_in, in st_pbo_create_vs() 306 nir_variable *out_pos = nir_variable_create(b.shader, nir_var_shader_out, in st_pbo_create_vs() 314 nir_variable *instance_id = nir_variable_create(b.shader, in st_pbo_create_vs() 326 nir_variable *out_layer = nir_variable_create(b.shader, in st_pbo_create_vs() 422 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param"); in create_fs() 427 nir_variable_create(b.shader, pos_is_sysval ? nir_var_system_value : in create_fs() 440 nir_variable *var = nir_variable_create(b.shader, nir_var_shader_in, in create_fs() 476 nir_variable_create(b.shader, nir_var_uniform, in create_fs() 494 nir_variable_create(b.shader, nir_var_uniform, in create_fs() 524 nir_variable_create(b.shader, nir_var_uniform, in create_fs() [all …]
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D | st_nir_builtins.c | 141 in = nir_variable_create(b.shader, nir_var_system_value, in st_nir_make_passthrough_shader() 145 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); in st_nir_make_passthrough_shader() 153 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name); in st_nir_make_passthrough_shader()
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_point_size_mov.c | 46 in = nir_variable_create(shader, nir_var_uniform, in lower_impl() 55 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
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D | nir_lower_drawpixels.c | 57 texcoord = nir_variable_create(state->shader, in get_texcoord() 73 nir_variable *var = nir_variable_create(shader, in create_uniform() 134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); in lower_color() 171 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, in lower_color()
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D | nir_lower_passthrough_edgeflags.c | 87 in = nir_variable_create(shader, nir_var_shader_in, in lower_impl() 94 out = nir_variable_create(shader, nir_var_shader_out, in lower_impl()
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D | nir_lower_bitmap.c | 63 texcoord = nir_variable_create(shader, in get_texcoord() 88 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex"); in lower_bitmap()
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D | nir_lower_input_attachments.c | 37 pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord() 69 layer_id = nir_variable_create(b->shader, nir_var_shader_in, in load_layer_id()
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D | nir_lower_two_sided_color.c | 54 nir_variable *var = nir_variable_create(shader, nir_var_shader_in, in create_input() 74 var = nir_variable_create(shader, nir_var_shader_in, in create_face_input()
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D | nir_lower_patch_vertices.c | 34 nir_variable_create(nir, nir_var_uniform, glsl_int_type(), in make_uniform()
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D | nir_lower_fragcolor.c | 73 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, in lower_fragcolor_instr()
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D | nir_lower_alpha_test.c | 98 nir_variable *var = nir_variable_create(shader, in nir_lower_alpha_test()
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D | nir_lower_pntc_ytransform.c | 46 nir_variable *var = nir_variable_create(state->shader, in get_pntc_transform()
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/external/mesa3d/src/intel/vulkan/ |
D | anv_nir_lower_multiview.c | 136 nir_variable_create(b->shader, nir_var_shader_in, in build_view_index() 187 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 247 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview() 254 nir_variable_create(shader, nir_var_shader_out, in anv_nir_lower_multiview()
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/external/mesa3d/src/compiler/nir/tests/ |
D | opt_if_tests.cpp | 45 nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in"); in nir_opt_if_test() 48 out_var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out"); in nir_opt_if_test()
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D | load_store_vectorizer_tests.cpp | 1187 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1221 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1238 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1273 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1312 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F() 1346 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1380 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1397 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_uint_t… in TEST_F() 1434 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_array_type(glsl_bool_t… in TEST_F() 1473 …nir_variable *var = nir_variable_create(b->shader, nir_var_mem_shared, glsl_struct_type(fields, 2,… in TEST_F() [all …]
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D | builder_tests.cpp | 50 nir_variable *var = nir_variable_create(b->shader, nir_var_mem_ssbo, in store_test_val()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 50 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 54 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 121 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() 136 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader() 159 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 179 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() 194 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_depth() 217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 237 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() 252 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, in build_nir_copy_fragment_shader_stencil() [all …]
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D | radv_meta_blit2d.c | 436 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 440 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_vertex_shader() 496 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_texel_fetch() 556 nir_variable *sampler = nir_variable_create(b->shader, nir_var_uniform, in build_nir_buffer_fetch() 611 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader() 615 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader() 640 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_depth() 644 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_depth() 669 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, in build_nir_copy_fragment_shader_stencil() 673 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in build_nir_copy_fragment_shader_stencil()
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D | radv_meta_fmask_expand.c | 49 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_fmask_expand_compute_shader() 54 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_fmask_expand_compute_shader()
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D | radv_meta_bufimage.c | 52 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() 57 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itob_compute_shader() 281 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() 286 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_compute_shader() 503 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_r32g32b32_compute_shader() 508 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_btoi_r32g32b32_compute_shader() 711 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() 716 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_compute_shader() 928 nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_r32g32b32_compute_shader() 933 nir_variable *output_img = nir_variable_create(b.shader, nir_var_uniform, in build_nir_itoi_r32g32b32_compute_shader() [all …]
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | nir_draw_helpers.c | 57 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord() 134 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); in nir_lower_pstipple_fs() 225 nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in, in nir_lower_aaline_fs() 349 nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in, in nir_lower_aapoint_fs()
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/external/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_blend_shaders.c | 170 …nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FL… in panfrost_create_blend_shader() 171 …nir_variable *c_src1 = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_F… in panfrost_create_blend_shader() 172 …nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(g, 4), "gl_… in panfrost_create_blend_shader()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 207 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs() 210 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_vs() 256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_fs() 260 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs() 271 nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform, in vc4_get_yuv_fs()
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 89 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_clear_kernel() 153 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 157 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 168 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 172 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 180 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in, in blorp_params_get_layer_offset_vs() 184 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() 1153 nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_mcs_partial_resolve_kernel()
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/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_lower_input_attachments.c | 35 pos = nir_variable_create(b->shader, nir_var_shader_in, in load_frag_coord()
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