Searched refs:nir_variable_is_in_ssbo (Results 1 – 3 of 3) sorted by relevance
1007 nir_variable_is_in_ssbo(var)) in find_and_update_previous_uniform_storage()1174 nir_variable_is_in_ssbo(state->current_var)) { in nir_link_uniform()1344 uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var); in nir_link_uniform()1405 struct gl_uniform_block *blocks = nir_variable_is_in_ssbo(state->current_var) ? in nir_link_uniform()1408 int num_blocks = nir_variable_is_in_ssbo(state->current_var) ? in nir_link_uniform()1661 blocks = nir_variable_is_in_ssbo(state.current_var) ? in gl_nir_link_uniforms()1663 num_blocks = nir_variable_is_in_ssbo(state.current_var) ? in gl_nir_link_uniforms()1713 if (nir_variable_is_in_ssbo(var) && in gl_nir_link_uniforms()
424 if (block_type == BLOCK_SSBO && !nir_variable_is_in_ssbo(var)) in allocate_uniform_blocks()564 if (block_type == BLOCK_SSBO && !nir_variable_is_in_ssbo(var)) in link_linked_shader_uniform_blocks()
5152 nir_variable_is_in_ssbo(const nir_variable *var) in nir_variable_is_in_ssbo() function5161 return nir_variable_is_in_ubo(var) || nir_variable_is_in_ssbo(var); in nir_variable_is_in_block()