Searched refs:normalizedTime (Results 1 – 10 of 10) sorted by relevance
148 mReporter->AddResult(".LoadDLLs", normalizedTime(mCaptures.loadDLLsMS)); in TearDown()149 mReporter->AddResult(".D3D11CreateDevice", normalizedTime(mCaptures.createDeviceMS)); in TearDown()150 mReporter->AddResult(".InitResources", normalizedTime(mCaptures.initResourcesMS)); in TearDown()
96 double normalizedTime(size_t value) const;
454 double ANGLEPerfTest::normalizedTime(size_t value) const in normalizedTime() function in ANGLEPerfTest
27 return this->normalizedTime(); in setNormalizedTime()
24 double normalizedTime() const { return this->time() / this->duration(); } in normalizedTime() function
50 r.fRight = r.fLeft + (float)fPlayer->normalizedTime() * r.width(); in onDrawContent()
940 UnicodeString& normalizedTime);
1364 StringBuilder normalizedTime = new StringBuilder(skeleton.length()); in initializeIntervalPattern() local1378 time, normalizedTime); in initializeIntervalPattern()1383 String normalizedTimeSkeleton = normalizedTime.toString(); in initializeIntervalPattern()
1392 StringBuilder normalizedTime = new StringBuilder(skeleton.length()); in initializeIntervalPattern() local1406 time, normalizedTime); in initializeIntervalPattern()1411 String normalizedTimeSkeleton = normalizedTime.toString(); in initializeIntervalPattern()