Searched refs:numActiveUniforms (Results 1 – 8 of 8) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1104 int numActiveUniforms = 0; in getGLUniformLayout() local 1107 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout() 1142 if (numActiveUniforms > 0) in getGLUniformLayout() 1145 std::vector<deUint32> uniformIndices(numActiveUniforms); in getGLUniformLayout() 1146 for (int i = 0; i < numActiveUniforms; i++) in getGLUniformLayout() 1149 std::vector<int> types(numActiveUniforms); in getGLUniformLayout() 1150 std::vector<int> sizes(numActiveUniforms); in getGLUniformLayout() 1151 std::vector<int> nameLengths(numActiveUniforms); in getGLUniformLayout() 1152 std::vector<int> blockIndices(numActiveUniforms); in getGLUniformLayout() 1153 std::vector<int> offsets(numActiveUniforms); in getGLUniformLayout() [all …]
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1172 int numActiveUniforms = 0; in getGLUniformLayout() local 1175 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout() 1209 if (numActiveUniforms > 0) in getGLUniformLayout() 1212 std::vector<deUint32> uniformIndices(numActiveUniforms); in getGLUniformLayout() 1213 for (int i = 0; i < numActiveUniforms; i++) in getGLUniformLayout() 1216 std::vector<int> types (numActiveUniforms); in getGLUniformLayout() 1217 std::vector<int> sizes (numActiveUniforms); in getGLUniformLayout() 1218 std::vector<int> nameLengths (numActiveUniforms); in getGLUniformLayout() 1219 std::vector<int> blockIndices (numActiveUniforms); in getGLUniformLayout() 1220 std::vector<int> offsets (numActiveUniforms); in getGLUniformLayout() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 499 GLint numActiveUniforms = -1; in init() 501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init() 502 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." <… in init() 516 glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in init() 534 GLint numActiveUniforms = -1; in init() 538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init() 539 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." <… in init() 556 invalidUniformIndices.push_back(numActiveUniforms-1+excess); in init()
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D | es3fNegativeShaderApiTests.cpp | 725 GLint numActiveUniforms = -1; in init() 728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init() 731 …m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMe… in init()
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D | es3fUniformApiTests.cpp | 1451 GLint numActiveUniforms = 0; in getActiveUniforms() local 1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms() 1457 …log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestL… in getActiveUniforms() 1462 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) in getActiveUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 819 GLint numActiveUniforms = -1; in get_active_uniform() local 821 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniform() 822 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected… in get_active_uniform() 836 ctx.glGetActiveUniform(program.getProgram(), numActiveUniforms, 0, 0, 0, 0, 0); in get_active_uniform() 855 GLint numActiveUniforms = -1; in get_active_uniformsiv() local 859 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniformsiv() 860 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected… in get_active_uniformsiv() 877 invalidUniformIndices.push_back(numActiveUniforms-1+excess); in get_active_uniformsiv()
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D | es31fNegativeShaderApiTests.cpp | 956 GLint numActiveUniforms = -1; in uniform_block_binding() local 965 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in uniform_block_binding() 968 …ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog… in uniform_block_binding()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 1254 GLint numActiveUniforms = 0; in getActiveUniforms() local 1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms() 1260 …log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestL… in getActiveUniforms() 1265 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++) in getActiveUniforms()
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