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Searched refs:numAllocatedVertices (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/ops/
DGrTextureOp.cpp401 int numAllocatedVertices = 0; in onPrepareDraws() local
411 if (numAllocatedVertices < meshVertexCnt) { in onPrepareDraws()
414 &vertexOffsetInBuffer, &numAllocatedVertices); in onPrepareDraws()
415 SkASSERT(numAllocatedVertices <= numQuadVerticesLeft); in onPrepareDraws()
421 SkASSERT(numAllocatedVertices >= meshVertexCnt); in onPrepareDraws()
435 numAllocatedVertices -= meshVertexCnt; in onPrepareDraws()
443 SkASSERT(!numAllocatedVertices); in onPrepareDraws()