Searched refs:numAllocatedVertices (Results 1 – 1 of 1) sorted by relevance
401 int numAllocatedVertices = 0; in onPrepareDraws() local411 if (numAllocatedVertices < meshVertexCnt) { in onPrepareDraws()414 &vertexOffsetInBuffer, &numAllocatedVertices); in onPrepareDraws()415 SkASSERT(numAllocatedVertices <= numQuadVerticesLeft); in onPrepareDraws()421 SkASSERT(numAllocatedVertices >= meshVertexCnt); in onPrepareDraws()435 numAllocatedVertices -= meshVertexCnt; in onPrepareDraws()443 SkASSERT(!numAllocatedVertices); in onPrepareDraws()