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Searched refs:numArrays (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument
644 m_wrapper->glGenVertexArrays(numArrays, vertexArrays); in genVertexArrays()
645 if (numArrays > 0) in genVertexArrays()
646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays); in genVertexArrays()
649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() argument
651 for (int i = 0; i < numArrays; i++) in deleteVertexArrays()
653 m_wrapper->glDeleteVertexArrays(numArrays, vertexArrays); in deleteVertexArrays()
DsglrGLContext.hpp155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
156 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
DsglrContext.hpp143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
144 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL;
DsglrReferenceContext.hpp708 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
709 virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays);
DsglrReferenceContext.cpp3598 void ReferenceContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument
3602 for (int ndx = 0; ndx < numArrays; ndx++) in genVertexArrays()
3606 void ReferenceContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() argument
3608 for (int i = 0; i < numArrays; i++) in deleteVertexArrays()