Searched refs:numBitsToDiscard (Results 1 – 2 of 2) sorted by relevance
182 static deUint32 roundToNearestEven (deUint32 val, const deUint32 numBitsToDiscard) in roundToNearestEven() argument184 const deUint32 lastBits = val & ((1 << numBitsToDiscard) - 1); in roundToNearestEven()185 const deUint32 headBit = val & (1 << (numBitsToDiscard - 1)); in roundToNearestEven()187 DE_ASSERT(numBitsToDiscard > 0 && numBitsToDiscard < 32); /* Make sure no overflow. */ in roundToNearestEven()188 val >>= numBitsToDiscard; in roundToNearestEven()339 static deUint64 roundToNearestEven64 (deUint64 val, const deUint64 numBitsToDiscard) in roundToNearestEven64() argument341 const deUint64 lastBits = val & (((deUint64)1 << numBitsToDiscard) - 1); in roundToNearestEven64()342 const deUint64 headBit = val & ((deUint64)1 << (numBitsToDiscard - 1)); in roundToNearestEven64()344 DE_ASSERT(numBitsToDiscard > 0 && numBitsToDiscard < 64); /* Make sure no overflow. */ in roundToNearestEven64()345 val >>= numBitsToDiscard; in roundToNearestEven64()
70 static U32 ZSTD_ldm_getChecksum(U64 hash, U32 numBitsToDiscard) in ZSTD_ldm_getChecksum() argument72 assert(numBitsToDiscard <= 32); in ZSTD_ldm_getChecksum()73 return (hash >> (64 - 32 - numBitsToDiscard)) & 0xFFFFFFFF; in ZSTD_ldm_getChecksum()