Searched refs:numCompIn (Results 1 – 1 of 1) sorted by relevance
1911 uint32_t numCompIn = 0, numCompOut = 0; in ValidateShaderStageInputOutputLimits() local1919 …numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, strip_input_array_level && !isPat… in ValidateShaderStageInputOutputLimits()1938 if (numCompIn > limits.maxTessellationControlPerVertexInputComponents) { in ValidateShaderStageInputOutputLimits()1945 numCompIn - limits.maxTessellationControlPerVertexInputComponents); in ValidateShaderStageInputOutputLimits()1959 if (numCompIn > limits.maxTessellationEvaluationInputComponents) { in ValidateShaderStageInputOutputLimits()1966 numCompIn - limits.maxTessellationEvaluationInputComponents); in ValidateShaderStageInputOutputLimits()1980 if (numCompIn > limits.maxGeometryInputComponents) { in ValidateShaderStageInputOutputLimits()1986 … limits.maxGeometryInputComponents, numCompIn - limits.maxGeometryInputComponents); in ValidateShaderStageInputOutputLimits()2008 if (numCompIn > limits.maxFragmentInputComponents) { in ValidateShaderStageInputOutputLimits()2014 … limits.maxFragmentInputComponents, numCompIn - limits.maxFragmentInputComponents); in ValidateShaderStageInputOutputLimits()