Searched refs:numFragmentOutputs (Results 1 – 3 of 3) sorted by relevance
40 …Vec4* outputArraySrc1, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamp…46 const int numFragmentOutputs; //!< Fragment output count member59 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutput()61 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutput()69 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutputDualSource()71 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutputDualSource()72 context.outputArraySrc1[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value1; in writeFragmentOutputDualSource()
33 , numFragmentOutputs (numFragmentOutputs_) in FragmentShadingContext()
1297 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() local1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()1307 std::vector<GenericVec4> shaderOutputsSrc1 (maxFragmentPackets*4*numFragmentOutputs); in rasterize()