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Searched refs:numFragmentOutputs (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp40 …Vec4* outputArraySrc1, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamp…
46 const int numFragmentOutputs; //!< Fragment output count member
59 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutput()
61 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutput()
69 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutputDualSource()
71 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutputDualSource()
72 context.outputArraySrc1[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value1; in writeFragmentOutputDualSource()
DrrShadingContext.cpp33 , numFragmentOutputs (numFragmentOutputs_) in FragmentShadingContext()
DrrRenderer.cpp1297 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() local
1306 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()
1307 std::vector<GenericVec4> shaderOutputsSrc1 (maxFragmentPackets*4*numFragmentOutputs); in rasterize()