/external/angle/src/libANGLE/renderer/gl/ |
D | RendererGL.cpp | 342 GLuint numGroupsZ) in dispatchCompute() argument 344 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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D | RendererGL.h | 120 GLuint numGroupsZ);
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D | ContextGL.h | 257 GLuint numGroupsZ) override;
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D | ContextGL.cpp | 932 GLuint numGroupsZ) in dispatchCompute() argument 934 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ); 181 GLuint numGroupsZ);
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D | Context11.h | 229 GLuint numGroupsZ) override;
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D | Context11.cpp | 835 GLuint numGroupsZ) in dispatchCompute() argument 837 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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D | Renderer11.h | 414 GLuint numGroupsZ);
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D | StateManager11.cpp | 470 GLuint numGroupsZ) in setComputeWorkGroups() argument 474 mCompute.numWorkGroups[2] = numGroupsZ; in setComputeWorkGroups() 880 GLuint numGroupsZ) in updateStateForCompute() argument 882 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
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D | Renderer11.cpp | 4041 GLuint numGroupsZ) in dispatchCompute() argument 4051 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute() 4052 mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/external/angle/src/libANGLE/renderer/ |
D | ContextImpl.h | 208 GLuint numGroupsZ) = 0;
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/external/angle/src/libANGLE/renderer/null/ |
D | ContextNULL.h | 240 GLuint numGroupsZ) override;
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D | ContextNULL.cpp | 477 GLuint numGroupsZ) in dispatchCompute() argument
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.h | 226 GLuint numGroupsZ) override;
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D | Context9.cpp | 450 GLuint numGroupsZ) in dispatchCompute() argument
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/external/angle/src/libANGLE/renderer/metal/ |
D | ContextMtl.h | 250 GLuint numGroupsZ) override;
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D | ContextMtl.mm | 1223 GLuint numGroupsZ)
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 516 GLuint numGroupsZ; in invalid_dispatch_compute_indirect() member
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 1356 GLuint numGroupsZ) in ValidateDispatchCompute() argument 1384 if (numGroupsZ > static_cast<GLuint>(caps.maxComputeWorkGroupCount[2])) in ValidateDispatchCompute()
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D | Context.cpp | 6267 void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) in dispatchCompute() argument 6269 if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) in dispatchCompute() 6277 mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.h | 316 GLuint numGroupsZ) override;
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D | ContextVk.cpp | 4466 GLuint numGroupsZ) in dispatchCompute() argument 4470 mOutsideRenderPassCommands->getCommandBuffer().dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
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