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Searched refs:numIndicesPerInstance (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp250 UINT numIndicesPerInstance = 0; in createInputLayout() local
255 numIndicesPerInstance = gl::clampCast<UINT>(vertexCount); in createInputLayout()
266 if (numIndicesPerInstance > 0 && currentAttributes[elementIndex]->divisor > 0) in createInputLayout()
268 inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance; in createInputLayout()
/external/skqp/src/gpu/ccpr/
DGrCCPathProcessor.cpp127 int numIndicesPerInstance = caps.usePrimitiveRestart() in drawPaths() local
133 mesh.setIndexedInstanced(resources.refIndexBuffer(), numIndicesPerInstance, in drawPaths()