Home
last modified time | relevance | path

Searched refs:numIndicesPerQuad (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp100 const int numIndicesPerQuad = 6; in generateIndices() local
101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad; in generateIndices()
110 dst[quadNdx*numIndicesPerQuad + 0] = getVtxIndex(x+0, y+0, gridSizeX); in generateIndices()
111 dst[quadNdx*numIndicesPerQuad + 1] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices()
112 dst[quadNdx*numIndicesPerQuad + 2] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices()
114 dst[quadNdx*numIndicesPerQuad + 3] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices()
115 dst[quadNdx*numIndicesPerQuad + 4] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices()
116 dst[quadNdx*numIndicesPerQuad + 5] = getVtxIndex(x+1, y+1, gridSizeX); in generateIndices()
/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp435 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; in IssueDraw() local
440 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad(); in IssueDraw()
445 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad(); in IssueDraw()
457 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw()
460 int baseIndex = runningQuadCount * numIndicesPerQuad; in IssueDraw()
461 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; in IssueDraw()