Searched refs:numIndicesPerQuad (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 100 const int numIndicesPerQuad = 6; in generateIndices() local 101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad; in generateIndices() 110 dst[quadNdx*numIndicesPerQuad + 0] = getVtxIndex(x+0, y+0, gridSizeX); in generateIndices() 111 dst[quadNdx*numIndicesPerQuad + 1] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices() 112 dst[quadNdx*numIndicesPerQuad + 2] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices() 114 dst[quadNdx*numIndicesPerQuad + 3] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices() 115 dst[quadNdx*numIndicesPerQuad + 4] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices() 116 dst[quadNdx*numIndicesPerQuad + 5] = getVtxIndex(x+1, y+1, gridSizeX); in generateIndices()
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/external/skia/src/gpu/ops/ |
D | GrQuadPerEdgeAA.cpp | 435 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; in IssueDraw() local 440 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad(); in IssueDraw() 445 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad(); in IssueDraw() 457 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw() 460 int baseIndex = runningQuadCount * numIndicesPerQuad; in IssueDraw() 461 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; in IssueDraw()
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