Searched refs:numInputPoints (Results 1 – 4 of 4) sorted by relevance
51 int numInputPoints = proc.numInputPoints(); in emitGeometryShader() local52 SkASSERT(3 == numInputPoints || 4 == numInputPoints); in emitGeometryShader()54 int inputWidth = (4 == numInputPoints || proc.hasInputWeight()) ? 4 : 3; in emitGeometryShader()63 SkASSERT(3 == numInputPoints); in emitGeometryShader()301 g->codeAppendf("corneridx *= %i;", proc.numInputPoints() - 1); in onEmitGeometryShader()306 wind.c_str(), proc.numInputPoints() - 1, proc.numInputPoints()); in onEmitGeometryShader()308 wind.c_str(), proc.numInputPoints() - 1, proc.numInputPoints()); in onEmitGeometryShader()380 if (4 == this->numInputPoints() || this->hasInputWeight()) { in initGS()
257 int numInputPoints = proc.numInputPoints(); in onEmitCode() local259 int inputWidth = (4 == numInputPoints || proc.hasInputWeight()) ? 4 : 3; in onEmitCode()268 SkASSERT(3 == numInputPoints); in onEmitCode()500 if (4 == this->numInputPoints() || this->hasInputWeight()) { in initVS()
50 if (3 == proc.numInputPoints()) { in CalcWind()55 SkASSERT(4 == proc.numInputPoints()); in CalcWind()
217 int numInputPoints() const { return PrimitiveType::kCubics == fPrimitiveType ? 4 : 3; } in numInputPoints() function