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Searched refs:numPrimProcTextures (Results 1 – 1 of 1) sorted by relevance

/external/skqp/src/gpu/ops/
DGrMeshDrawOp.cpp101 int numPrimProcTextures) { in makePipeline() argument
108 if (clip.scissorState().enabled() || numPrimProcTextures) { in makePipeline()
110 if (numPrimProcTextures) { in makePipeline()
112 this->allocPrimitiveProcessorTextureArray(numPrimProcTextures); in makePipeline()