Searched refs:numPrimProcTextures (Results 1 – 1 of 1) sorted by relevance
101 int numPrimProcTextures) { in makePipeline() argument108 if (clip.scissorState().enabled() || numPrimProcTextures) { in makePipeline()110 if (numPrimProcTextures) { in makePipeline()112 this->allocPrimitiveProcessorTextureArray(numPrimProcTextures); in makePipeline()