Searched refs:numPrimitiveProcessorTextures (Results 1 – 4 of 4) sorted by relevance
77 const SkIRect& rect, int numPrimitiveProcessorTextures) { in allocFixedDynamicState() argument79 if (numPrimitiveProcessorTextures) { in allocFixedDynamicState()81 this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures); in allocFixedDynamicState()87 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument92 if (numPrimitiveProcessorTextures) { in allocDynamicStateArrays()94 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
98 int numPrimitiveProcessorTextures = 0) {100 numPrimitiveProcessorTextures);134 int numPrimitiveProcessorTextures);184 int numPrimitiveProcessorTextures = 0);
156 int numPrimitiveProcessorTextures = 0);159 int numPrimitiveProcessorTextures,182 int numPrimitiveProcessorTextures = 0);
183 int numPrimitiveProcessorTextures) in makePipeline() argument187 return this->internalMakePipeline(target, args, numPrimitiveProcessorTextures); in makePipeline()