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Searched refs:numPrimitiveProcessorTextures (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/ops/
DGrMeshDrawOp.cpp77 const SkIRect& rect, int numPrimitiveProcessorTextures) { in allocFixedDynamicState() argument
79 if (numPrimitiveProcessorTextures) { in allocFixedDynamicState()
81 this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures); in allocFixedDynamicState()
87 int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { in allocDynamicStateArrays() argument
92 if (numPrimitiveProcessorTextures) { in allocDynamicStateArrays()
94 numPrimitiveProcessorTextures * numMeshes); in allocDynamicStateArrays()
DGrSimpleMeshDrawOpHelper.h98 int numPrimitiveProcessorTextures = 0) {
100 numPrimitiveProcessorTextures);
134 int numPrimitiveProcessorTextures);
184 int numPrimitiveProcessorTextures = 0);
DGrMeshDrawOp.h156 int numPrimitiveProcessorTextures = 0);
159 int numPrimitiveProcessorTextures,
182 int numPrimitiveProcessorTextures = 0);
DGrSimpleMeshDrawOpHelper.cpp183 int numPrimitiveProcessorTextures) in makePipeline() argument
187 return this->internalMakePipeline(target, args, numPrimitiveProcessorTextures); in makePipeline()