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Searched refs:numRTs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp137 const uint32_t numRTs, in getShadersAndLayout() argument
188 if (numRTs == 0) in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
DClear11.h55 const uint32_t numRTs,