Searched refs:numRTs (Results 1 – 2 of 2) sorted by relevance
137 const uint32_t numRTs, in getShadersAndLayout() argument188 if (numRTs == 0) in getShadersAndLayout()198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()203 *ps = &mPsUInt[numRTs - 1].getObj(); in getShadersAndLayout()206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()
55 const uint32_t numRTs,